You always start a turn with three cards, so if you have more than three, you’ll have to discard down at the start of your next turn.Ī round is over once all players have taken three turns. Action Cloning: After paying a credit, you can take an action already taken by another player.ĭraw a card at the end of your turn.It has no color, so you’ll never be able to also activate a card. It allows you to gain 2 cards and 2 credits. This is always available, even if someone else has claimed it. You can use them if you take an action that allows you to. Some cards in play will have an A symbol on them. The Federation Track: Improves your reputation.Upgrading: Pay resources to upgrade a tunnel, farm, desalination plant, or laboratory. ![]() Cities that are not connected produce nothing. Tunnels: These connect your cities into a network.These produce different resources throughout the game, and will produce more if upgraded. Buildings: You could build a farm, desalination plant, or laboratory.The big difference between symbiotic and non is that symbiotic cities give points. The city you build must be adjacent to an existing city on your board. Cities: You could spend resources to build a nonsymbiotic city (white dome) or a symbiotic city (purple dome).Resources: You could gain steelplast, kelp, science, biomatter, credits, cards, or points.Here are some possible actions you’ll encounter: Instant effect cards are discarded after use, as are unclaimed cards with other effects. In order to claim a card, you just have to match the color. All of the cards except for the instant cards must be claimed to be used. Cards have a number of different effects – instant effects that happen immediately permanent effects that last the whole game action cards which give you a special action you can do production cards which give resources and end-scoring cards. You’ll get to do the action shown on the board, and if the color on your card matches, you’ll also get to do the action on the card. That spot will get marked with one of your action tiles so everyone else knows it can’t be used again this round. ![]() A turn consists of playing a card from your hand and choosing one of the available action spots on the board. Underwater Cities is played over a number of rounds, with each round consisting of three turns per player. Each player will begin the game by drawing six cards from the Era I deck, discarding three and keeping the rest as their initial hand. Each player starts at zero points, and also gets a randomly chosen board, 3 action tiles, a Personal Assistant, 1 kelp, 1 steelplast, 1 science, and 2 credits. ![]() The remaining 3-credit cards are not used in the game. The top 1-2 credit card is revealed, as are 6 3-credit cards. The special cards are separated into two decks, one 1-2 credit deck, and one 3 credit deck. You’ll start the game with just the Era I deck, shuffled and placed in its spot on the game board. The game comes with a double-sided main board, 4 player info cards, 4 double-sided player boards, 4 final scoring cards, 4 Personal Assistant cards, 3 action tiles, 180 era cards (Eras I-II-III), 10 3-credit special cards, 15 1- and 2-credit special cards, 8 government contract cards, 16 Metropolis tiles, credit tokens, biomatter tokens, kelp tokens, steelplast tokens, science tokens, 47 double-sided tunnel tiles, 1 action-cloning tile, 4 multiplier tiles, 17 white domes (nonsymbiotic cities), 13 purple domes (symbiotic cities), 12 player markers, 1 era marker, 37 farm tokens, 37 desalination plant tokens, and 37 laboratory tokens. ![]() The basic idea of the game is that overpopulation is a huge problem for planet Earth, and the best minds in the world are working together to build some underwater habitats. Rio Grande will be publishing the English version. This is the first game from Delicious Games, his new company. Underwater Cities is a 1-4 player game from designer Vladimír Suchý, a Czech designer previously known for a lot of well-respected games from Czech Games Edition including Last Will, Shipyard, and Pulsar 2849. Today, I want to take a look at the game (other than Teotihuacan) that I think I heard most about in the lead up to Spiel: image by BGG user W Eric Martin
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